# Achieved 108% ROAS in Just 2 Weeks!

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### **About the Client**

**TREEPLLA** is a mobile casual game developer known for titles like *Cat Snack Bar* and *Cat Office*, which feature charming art styles and intuitive gameplay.

With emotionally resonant visuals, intuitive controls, and a well-balanced blend of collection and progression systems, the company delivers globally appealing game experiences and excels at keeping players engaged for the long term.

### **About&#x20;*****Lucky Hero***

*Lucky Hero* is an idle RPG set in a fantasy world where players progress through stages and grow their heroes.

The game features an auto-battle system, stage-based progression, equipment upgrades, skill unlocks, and character enhancements. Players are encouraged to take on increasingly challenging content as they advance.

Built on an “idle reward system,” *Lucky Hero* continues to generate in-game resources while the player is offline. Daily missions, ad rewards, and in-app purchase options are organized into repeatable loops to drive consistent engagement and monetization.

### **Goals & Challenges**

Due to its idle RPG nature, *Lucky Hero* becomes more engaging as users grow familiar with its progression structure over time. To maximize campaign performance in Korea, the following goals were set:

* Improve early user adaptation and engagement to optimize retention
* Encourage repeated sessions to drive organic ad views and purchases
* Design quest structures around stage progression to expand content exposure and boost ROAS

### **Solution**

**1. Time Quests to Boost Session Duration**

Time quests are structured to reward users after a certain amount of in-game time, helping extend session length and support habitual gameplay.

In this campaign, we implemented a “Play 30 minutes (3 times a day)” time quest to encourage multiple play sessions per day.

This helped users quickly familiarize themselves with the game and build daily engagement routines.

**2. Step-Based Hidden Quests**

Hidden quests reward players for completing specific objectives and are designed to naturally guide players through core content.

For *Lucky Hero*, we created a series of hidden quests based on stage completions

* Complete the tutorial
* Clear Stages 3, 4, 13, 45, 88, and 137

By gradually increasing the difficulty, the quests encouraged consistent progression and provided a sense of achievement that contributed to long-term retention.

**3. Recurring Conversion Quests Loops**

To boost ROAS, we strategically incorporated quests that encouraged repeat conversions

* **Ad Watch Quests**: Designed to be repeatable, maximizing ad exposure
* **In-App Purchase Quests**: Lowered payment barriers by offering rewards for repeat spending

These quests allowed players to engage with monetization mechanics in their own preferred way, positively impacting both retention and revenue metrics.

### **Results**

The *Lucky Hero* campaign achieved the following performance

| **Metric**    | **D1** | **D7** | **D14** |
| ------------- | ------ | ------ | ------- |
| **ROAS**      | 29%    | 83%    | 108%    |
| **Retention** | 79%    | 63%    | 52%     |

With ROAS exceeding 100% within just two weeks, the campaign demonstrated how a well-structured quest system can drive meaningful business outcomes for casual RPGs.

The combination of time quests and stage-based hidden quests proved to be a particularly effective strategy—one that can be applied to similar genres for optimal performance.

If you have any questions or would like to learn more, feel free to contact us anytime.

**Marketing by Playtime!**

Business Inquiries: <sales@gna.company>


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